Magrat Garlick
Rather Mad Witch
Edfield already has the Seahawks in division two.Jamee999 said:
Giving a certain sim a first team start, Mr. Pickup.
I'd also like Morkambe to be the Haddocks.
Edfield already has the Seahawks in division two.Jamee999 said:
Giving a certain sim a first team start, Mr. Pickup.
I think it's best if we keep the grade teams fairly separate from the clubs. That way, you might get some new team-mates, and the comp is run independently (that also means less work for us as simmers).chaminda_00 said:I just had a idea come to me, probably stupid, but well i will put it forward anyway.
Maybe we could re-locate the current franchies to the three towns that have FC Stadiums (Nixonstown, Campsfield and Edfield) and the two other sides to the towns building stadiums (Goffmouth and Pickford). To keep the colours in the name they could be named something like Pickford Blacks, if you want.
The other towns mentioned for the Grade Comp could be used as Divison 2 sides, that act as feeder clubs. I think feeder clubs are the best option as it allows captains the oppertunity to trial two guys as an opening batting combination or new ball combination.
This also means that the Divison Two comp can run on par with the main comp, interms of the fixture. Also it might reduce the potential workload for David, as you would only have to sim two games a day not five or something.
Just a idea, probably stupid but whatever.
No, because they aren't guaranteed regular game time, and in any case they wouldn't have any influence over tactics.Jamee999 said:Will CWers be captaining teams?
Personally I think the best thing about the Dev League is precisely that - you don't have to do anything except post every now and then. If you want to do more you can, but essentially you can do as little or as much as you like.Deja moo said:IMO, the Dev league is a captains' league, with players merely filling in for cheerleading posts. I dont see the point in it. If Neils sim factors in aggression modes and the likes for each individual player, I think CW should go for it, and allow each player in the playing 11 to post his preferred individual tactics for each game.
Which essentially makes it a glorified version of WCC with 5 managers and a captive audience with no input beyond the provision of initial stats.Adamc said:Personally I think the best thing about the Dev League is precisely that - you don't have to do anything except post every now and then. If you want to do more you can, but essentially you can do as little or as much as you like.
The current sims feature individual aggression...Deja moo said:IMO, the Dev league is a captains' league, with players merely filling in for cheerleading posts. I dont see the point in it. If Neils sim factors in aggression modes and the likes for each individual player, I think CW should go for it, and allow each player in the playing 11 to post his preferred individual tactics for each game.
Yes, but that basically amounts to making players wear mini skirts and pom-poms on each hand. You make enough posts rah-rahing the team, and I'll consider playing you in a lot more games, that sort of stuff. I can understand activity being a factor, but not when its basically the only factor.Mr Mxyzptlk said:The current sims feature individual aggression...
The whole CW XI is a basic concept. Each individual gets from it as much as he/she puts in. It's rubbish to say that players don't affect the tactics and thoughts of the captain. Captain's are more likely to give playing time to active posters. Captains also tend to listen to players on suggestions pertaining to the team approach.
Thats what I meant, it doesnt go beyond the initial details provided by players. As for it being near real life, thats way off the mark. Captains do have final say in real- life, but players too have the satisfaction of being able to control their own destiny by steering their game. Thats completely absent here. The Dev captains have all the trappings of real-life captaincy, but the Dev players do not have the provision of steering their own game. The captains say is not the be all of any players game in real life.Mr Mxyzptlk said:Regarding each playing stating how he/she would like to play, that in itself has been taken into account. For example, Travis Demeza stated that he's an all-out fast bowler, and thus he bowls on full aggression all the time in FC matches, regardless of situation. He's used accordingly. The strike rates entered by Thompson, Cunningham and Wilson ensure that they play ultra-attacking cricket. All that said, it is the captain's place to request a player to temper his/her natural game, or adjust to suit - that's how it is in the real world too.
It's not the only factor. Performance and tactical considerations come into selection too.Deja moo said:Yes, but that basically amounts to making players wear mini skirts and pom-poms on each hand. You make enough posts rah-rahing the team, and I'll consider playing you in a lot more games, that sort of stuff. I can understand activity being a factor, but not when its basically the only factor.
Like Ashley Giles? Captains constantly ask players to play a role in a side or situation. The realism comes in with the Dev League whereby a player like Bryce Cunningham may not be able to play the defensive role even if he tries, because he's naturally aggressive. That's how it is in the real world.Deja moo said:Thats what I meant, it doesnt go beyond the initial details provided by players. As for it being near real life, thats way off the mark. Captains do have final say in real- life, but players too have the satisfaction of being able to control their own destiny by steering their game.
Really? Well you clearly don't pay enough attention to the Dev League then. Games are simmed on Player v Player mode, allowing each player to have an individual aggression setting (as I mentioned in my earlier post...) which may be adjusted throughout the innings.Deja Moo said:Thats completely absent here.
Considering all I have said above, how exactly would you like it to be made more realistic?Deja Moo said:The Dev captains have all the trappings of real-life captaincy, but the Dev players do not have the provision of steering their own game. The captains say is not the be all of any players game in real life.
And there are players like Shoaib Akhtar who refuse to accept their captains orders, and play the kind of game they want to. If it clicks, and he keeps putting in good performances , they might be tolerated and kept in the team, or if the captain desires, kicked out. Providing the player the option to either follow the captains orders or not is real-life, not taking it away from him completely.Mr Mxyzptlk said:It's not the only factor. Performance and tactical considerations come into selection too.
Like Ashley Giles? Captains constantly ask players to play a role in a side or situation. The realism comes in with the Dev League whereby a player like Bryce Cunningham may not be able to play the defensive role even if he tries, because he's naturally aggressive. That's how it is in the real world.
I have been active for about a month or so, and I was never made aware of any such input ( on the part of the player, mind you, not the captain or the simmer, because that would again bring us back to the point that players are merely cheerleaders) invited on the part of the player for each game, not merely once at sign-up.Really? Well you clearly don't pay enough attention to the Dev League then. Games are simmed on Player v Player mode, allowing each player to have an individual aggression setting (as I mentioned in my earlier post...) which may be adjusted throughout the innings.
Considering all I have said above, how exactly would you like it to be made more realistic?