I look at players in terms of how they can play a specific role more than their overall skill. A 48 skill bat may not be as good an option to open the innings as a 42 skill one. Raun often bats as low as 4/5 because of his low stamina + high attacking skill.Heading off in a bit so may well respond to responses later but in your view where should your best batter bat all other things being equal. So presuming they aren't defiant or gung-ho/a finisher where would you play your best batter? Opening so they have the most balls to face or number 4/5 so they aren't up against the new ball? Or number 3/another answer?
Asked with SOD and to a lesser extent DEV games in mind but intrigued if you also have strong views with T20 batting lineups too.
It was a nice win for the TMOs needed that with so many recent losses... get some confidence up again! Thanks for the game. @Charlie BIts far too late to get off the island now - there's only one ferry every other day to the nearby island of Islay (population 2,000) from where you can get a larger ferry back to the mainland! The 160 was great but ..it's a team game - the Orangutans are monkeying around with us!
join up with Krypto and launch an election campaign for next season IMOI`ve never seen a batting ranking of 80K before until I looked at the SA team... and they still suck and bottom of the league. I am starting think a change of management might be good!
SL had a specialist batsman bowling at ten, forgot orders for the midweek match I guessGeez Zimbabwe annihilated Sri Lanka
That's shambolic.SL had a specialist batsman bowling at ten, forgot orders for the midweek match I guess
Top Order: | 61,656 | 62,859 |
---|---|---|
Middle Order: | 60,857 | 65,720 |
Tail Batting: | 39,384 | 41,847 |
Powerplay Bowling: | 66,137 | 67,732 |
Mid-Innings Bowling: | 59,392 | 68,590 |
Death Bowling: | 59,004 | 68,768 |
Fielding: | 62,587 | 63,049 |
Overall: | 58,431 | 62,652 |
Haha yeah with the D1 teams crashing and burning their season for a rebuild it's certainly interesting...Its actually a bit silly at the moment...
For your interest and consideration ....an evaluation of Jura and the Buy-ins coaching team! (How do you compare?)
For the purpose of simple analysis I use the following criteria:
Pulled and retired without playing a match (or just 1) -FAIL
Sold from your affiliate for $1k to your main team and then retired - FAIL
Sold to a 3rd party for $1k without playing a match - FAIL (he hasn't made back his wage!)
Sold to a 3rd party for more than $1k - SUCCESS (but in this case, all animals are equal but some are more equal than others!!)
Played for your team more than 1 time - SUCCESS
Jura - Youth Pulls 65 (100%) - Headline Success Rate - 17%
Retired - (0-1 match) 51 (FAIL -78%)
Sold - ($1k) 3 (FAIL - 5%)
Sold - (more than $1k) 3 (SUCCESS - 5%) [ Sales for 2k, 13k and 315k =$330k - Average of $110k per sale)
Playing - (1+ match) 8 (SUCCESS -12%) [ 8 Players have so far played 474 matches, all still playing- Highest 108, Avg. 59]
Buy Ins - Youth Pulls 26 (100%) - Headline Success Rate - 16%
Retired - (0-1 match) 22 (FAIL - 85%)
Sold - (more than $1k) 2 (SUCCESS - 7%) [ Sales for 5 and 10k =$15k - Average of $7k per sale)
Playing - (1+ match) 2 (SUCCESS - 7%) [ 2 Players have so far played 32 matches, both still playing- Highest 21, Avg. 16]
Clearly Headline Success Rate is based on a very simplified definition. Jura's Sales success has generated far more absolute income and a better average revenue per sale than the Buy-ins. The players have also played more matches (but of course this is also because Jura have existed for 2 and a half times longer than the Buy-Ins, so they have had the opportunity to do so. There's lots of If's and Buts, but I hope it provides some interest and a yardstick for you to compare your own coaching team if you like that sort of thing! I guess more analysis could be done into the performances of your youth pulls and how many matches they have played per week since being pulled to give more insight into the 'scale' or 'relativity' of their success....many other ideas I'm sure!
Anyhow ......my simple analysis shows me that I can only hope for a pull you might keep or sell for any sort of a profit once every 6 weeks!
Just did a quick calculation after my recent rejection at TMOs...FWIW
Morpork - 97 pulls
Retired - 0-8 matches: 77 FAIL 79 % - some of these got cricket but were ultimately failed projects
Sold $1k - 7 (three of these since retired) FAIL 7 %
Sold (more than 2k) - 6 SUCCESS (average of $416k per sale) 5 %
Playing - 8 SUCCESS 8 %
Total 14 % .
Schmaltzberg - 58 pulls
Retired - 45 FAIL 77 %
Sold $1k - 9 (two of these since retired) FAIL 15 %
Sold more than 1k - 1 - average of 2K per sale SUCCESS 2 %
Playing - 5 SUCCESS 9 %
Total 11 %.
That's a low one Marcuss - Headline Success Rate (HSR) 10% but that does include $1.5m in the back pocket!Total 50
Retired by AA - 38 - FAIL 76%
Sold for 1k and Retired - 1 - FAIL 2%
Sold for 1k and still playing - 6 (3 to affiliate) - FAIL 12%
Sold for more than 1k - 2 (one 16yo for 1.5m, one 19yo for 75k) - SUCCESS 4%
Playing for AA - 3 - SUCCESS 6%