chaminda_00
Hall of Fame Member
Due to the fact that we (the new board) have just taken over WCC, im not comfortable making any major changes without the approval of majority of the senior managers. This is why there wont be any changes to FC bowling averages this season, for those managers who were still wondering. From the tests done there were advantages for bowlers with low averages, mainly bowlers with low strike rates dominated. Next season though there might be cap 15 for averages, for more realism if nothing else. But once I get used to sim and running things we decided on that a bit later. There will however be small restrictions on pitch conditions, but i will explain that more when i ask for pitch conditions from all the managers.
But the main reason for this thread is with the new season approaching i have been looking into a couple things. One thing is the option of having training in WCC. One of the things i really like about Battrick is the option you have to train your players into guns. I think having a similar option in WCC, could add something extra and make the game a bit more realistic. It could give managers who are more active throughout the forum a bit more advantage, as well as providing long term managers greater benefits.
The basic of how it will work is each manager will get 10 nets to spread across their players, with a maxium of 4 nets per area (type). The reason for the limit of 4 nets, is to have a slight limit the improvements of players, we don't want the league to be full of 60 Bats and sub 20 bowlers.
There would be four types of nets that a player can receive:
- FC Batting Net (FC Batting Average)
- FC Bowling Net (FC Bowling S/R)
- OD Batting Net (OD Batting Average)
- OD Bowling Net (OD Bowling S/R)
In backets above are what each net will improve. In VC4 a bowler's S/R is the biggest factor in their performance, so it makes more sence to allow them to try and improve that stat.
In the attachment below shows how the improvements works for different ages. Basically the younger the player is the faster they will improve. Below are a few examples of how much a player can improve, based on 20 week season (10 rounds in each form):
- 16yo on 1 FC Batting Net, will improve his average by 2 runs
- 16yo on 4 FC Batting Nets, will improve his average by 8 runs
- 18yo on 1 FC Batting Net, will improve his average by 1.6 runs
- 21 yo on 1 FC Batting Net, will improve his average by 1 run
- 21 yo on 4 FC Batting Nets, will improve his average by 4 runs
- 25+yo on 4 FC Batting Nets, will improve his average by 0.8 runs
Bowling S/R decrease at the same rate, as improvements to Batting Averages. All these training improvements will be done at the end of the season, at the same time the stats are updated due to performances.
As well as voting can you please post your thoughts on this proposal, both positives and negatives.
But the main reason for this thread is with the new season approaching i have been looking into a couple things. One thing is the option of having training in WCC. One of the things i really like about Battrick is the option you have to train your players into guns. I think having a similar option in WCC, could add something extra and make the game a bit more realistic. It could give managers who are more active throughout the forum a bit more advantage, as well as providing long term managers greater benefits.
The basic of how it will work is each manager will get 10 nets to spread across their players, with a maxium of 4 nets per area (type). The reason for the limit of 4 nets, is to have a slight limit the improvements of players, we don't want the league to be full of 60 Bats and sub 20 bowlers.
There would be four types of nets that a player can receive:
- FC Batting Net (FC Batting Average)
- FC Bowling Net (FC Bowling S/R)
- OD Batting Net (OD Batting Average)
- OD Bowling Net (OD Bowling S/R)
In backets above are what each net will improve. In VC4 a bowler's S/R is the biggest factor in their performance, so it makes more sence to allow them to try and improve that stat.
In the attachment below shows how the improvements works for different ages. Basically the younger the player is the faster they will improve. Below are a few examples of how much a player can improve, based on 20 week season (10 rounds in each form):
- 16yo on 1 FC Batting Net, will improve his average by 2 runs
- 16yo on 4 FC Batting Nets, will improve his average by 8 runs
- 18yo on 1 FC Batting Net, will improve his average by 1.6 runs
- 21 yo on 1 FC Batting Net, will improve his average by 1 run
- 21 yo on 4 FC Batting Nets, will improve his average by 4 runs
- 25+yo on 4 FC Batting Nets, will improve his average by 0.8 runs
Bowling S/R decrease at the same rate, as improvements to Batting Averages. All these training improvements will be done at the end of the season, at the same time the stats are updated due to performances.
As well as voting can you please post your thoughts on this proposal, both positives and negatives.
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