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*Official* NP Cricket Simulator: Updated Version (16-04-2020)

Tom Halsey

International Coach
Neil Pickup said:
Stop screwing with the database!

Hmm... Exeter U11 managing 102 against England. Less concerning as they were chasing 812 off 80 overs...
The worrying thing was that the World XI at one point looked on course to get it, then collapsed (quite realistically though, when required run rates are 8 an over).
 

Tom Halsey

International Coach
Neil Pickup said:
Turns out it's been fixed since November 4.
Really?! Well, I haven't actually had an innings yet where all the players haven't had to bat (all have been all out or nine down at the end), but once I have I'll be able to double check that it doesn't still count an innings even when the player hasn't batted.
 

Neil Pickup

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I'm a little unconvinced about run-chasing at the moment - if teams are chasing a moderate total (220-230) and don't lose an early wicket, they inevitably seem to race off into the distance at seven and over and kill the game with 20 overs to spare. Makes sense in terms of bonus point acquisition, and tallies with this ODI but I'm not 100% happy.

Of course, it could just be a function of me hitting "End innings" and neither field-changing, bowling-changing, or using any form of intelligence to meld its progression!
 

Tom Halsey

International Coach
Well I've not field changed, but I do change the bowling and it does increase their effectiveness (what's a rating where bowlers begin to get tired? I've found the hidden column, and I see it goes down from 200, but at what kind of rating do bowlers get tired?)

I've found teams either find moderate totals difficult, or really easy. Sometimes they cruise home, sometimes they get nervous (seemingly) and collapse. It seems that in these situations, players with a high mental stat do well, which is obviously good.
 

Neil Pickup

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I wasn't aware I'd coded "mental" in... but I might have done. I forget. Whatever, that's good.

I think you could probably call it "fatigue" - their effectiveness lessens as they become more tired - there's no strict "right, now you're knackered point", but by the time quick guys are starting their ninth or tenth on the bounce, it's going to be slow and sprayward.
 

Tom Halsey

International Coach
Yep, stats tracker working (was able to check after World XI beat Chelmsford by nine wickets, chasing down Chelmsford's total of 87 within 9 overs, really long game for the spectators that one).
 

Tom Halsey

International Coach
Neil Pickup said:
by the time quick guys are starting their ninth or tenth on the bounce, it's going to be slow and sprayward.
Okay, I;ve been using the quicks in spells of 5 or 6, and the spinners in spells of 7 or 8, should be okay.
 

Neil Pickup

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That's because it may well be making the physics engine (or what passes for one) turn the ball at literally right angles.
 

Tom Halsey

International Coach
:laugh: Well how did 6 balls out of the 66 attempts per over pass for legal then? :p

As for future improvements, this isn't a big point, but for AutoLine, would it be possible to make it different for offspinners and legspinners? Because as soon as the pitch turns on more than about 50, for offspinners to right handers, it turns down the legside a couple of times per over.
 

chooka_nick

International 12th Man
Neil Pickup said:
Attached are the latest versions of the stats tracker (yes Halsey, it works now), editor (movement fixed) and game (whatever I did with it). More testing appreciated.
Uh-oh... Neil, will I have to re-do my databases? :ph34r: (if so, I'll do it when I get back from QLD.)
 

Attachments

Tom Halsey

International Coach
No.

EDIT: Having seen the screenie, maybe - try opening the database file names stats.db with word, select everything, replace it with a single 0, and save (I had to do that to get the stats tracker working, didn't try the game itself without doing that, so that may be the problem). If that doesn't work, you may need to redo the databases.
 

kears_falcon_9

International Debutant
Okay im getting a few errors when i run the game.

First of all i not sure if i did this right because i didnt have BC2006 on my comp before. I downloaded the (what i could see was the latest) latest version of BC2006 and added the 3 files that were uploaded recently. If ive got all that rong then that could be my first problem lol.

Anyway when i open Stats the Data is all scrambled with some guys having names were most have random numbers etd as thier names. If i click search i get an "is not a valid integer error and same with the refresh button.

When i open the Editor i get an error of the such 'File Can not be Found' and then it opens but i get errors all over the place. I can not play a game atm because it comes up with the error "is not a valid interger value.

Hope this helps Neil. Although it could all be working fine and just be my stupidness.
 

chooka_nick

International 12th Man
Tom Halsey said:
No.

EDIT: Having seen the screenie, maybe - try opening the database file names stats.db with word, select everything, replace it with a single 0, and save (I had to do that to get the stats tracker working, didn't try the game itself without doing that, so that may be the problem). If that doesn't work, you may need to redo the databases.
Hmm, damn, it didnt work. Thanks anyways Tom, I'll just have to redo them when I get back.
 

Neil Pickup

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Kears - You just don't have any data files. I suppose it would have been a better idea on my part to upload a complete version of the game in the zip file, rather than just an update.

Nick - the problem is I added two new attributes in the database. I'll see if I can knock together a convertor.

EDIT - Attached is a *complete* version of the game, data included, which should run for anyone, plus the convertor for Nick and anyone who has old-style data (ie data that doesnt work and gives you a silly team screen). Stick convert.exe in your data directory and run it. Simple. I hope.
 

Attachments

Last edited:

cricketboy29

International Regular
So im guessing this has AI as well?, one thing id just like to ask Neil, is that in the final game, your not going to be able change the AI's bowlers are you?
 

Neil Pickup

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cricketboy29 said:
So im guessing this has AI as well?, one thing id just like to ask Neil, is that in the final game, your not going to be able change the AI's bowlers are you?
No AI in the present version. And no, of course not!
 

Tom Halsey

International Coach
I'm beginning to think the gap between agression levels is too high. I've seen a few instances where a team is rattling along at 7 or 8 an over, lose a wicket, and then play out 5 or 6 maidens in a row! I know it happens IRL, but not to those extremes.
 

chooka_nick

International 12th Man
Neil Pickup said:
Nick - the problem is I added two new attributes in the database. I'll see if I can knock together a convertor.
Yeah, I guessed as much.
Neil Pickup said:
EDIT - Attached is a *complete* version of the game, data included, which should run for anyone, plus the convertor for Nick and anyone who has old-style data (ie data that doesnt work and gives you a silly team screen). Stick convert.exe in your data directory and run it. Simple. I hope.
You're a champ Neil, thanks :cool:
 

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