As it stands, these are the new features:
*
3D Match Engine – This year’s match engine has seen more testing than ever before having been extensively beta tested in Football Manager™ Live for the past year.
The famous Football Manager™ match engine can now be viewed in full 3D with motion captured animations the players. Sports Interactive has been working on the 3D match engine with the support of SEGA Japan’s football development team who provided the motion capture data and some of the animations.
You can now watch your matches in 3D from multiple camera angles and re-watch any part of the match by fast forwarding and rewinding the action using a new match time bar that flags the key moments in the game.
The old 2d view of the match engine is still there, especially for those people whose computers aren’t powerful enough to take advantage of the 3d views.
* TV View – Watch your matches in new full screen TV view and customise your match day screen with widgets to view the information you need as a football manager, be it player performance, match action zones, pitch radar, latest scores and many more.
* Assistant Manager Feedback – Pre-match and in-match feedback from your Assistant Manager on how the team is performing and your player’s motivation levels, as well as hints on how your tactics are working and how you could outwit the opposition’s tactics.
* Improved Media – SI have worked hard to reflect the greater impact the media has been having in recent years on the world of football, in the in-game dealings with the press. The game now features more news stories, more detail and greater media interaction than ever before, creating an even more realistic simulation of the football world.
* Press Conferences – Attend pre-match and post-match press conferences with local and national journalists and build up relationships with them over time, but choose your answers carefully because they could come back to haunt you in the media at a later date.
* Transfer System – Completely new and re-written transfer system code, providing an even more realistic simulation of real-life football transfers.
* Transfer Rumours – View the latest news on what players are being speculated on, and who’s said to be interested in securing their services.
* Board Confidence – Following on from its addition in Football Manager™ 2008, board confidence has been expanded and improved. In addition, the board will now also feedback to you on your squad harmony and the club’s stature in the football world.
* Preferred Moves – Train your players to learn ‘preferred moves’ to add to their game. For example, train central defenders to not dive into tackles, or wingers to do stepovers before crossing the ball.
* Female Manager – For the very first time you can now play as a female manager. All of the text in the game now also has a female gender so the game represents female managers and staff in the game in the correct gender.
* Realistic Finances – SI have listened to feedback from all of their researchers to try and model every single financial area of the game correctly for each country, including transfers, staff wages, budgets, ticket prices, season tickets, competition bonuses and club sponsorships.
* Updated Competitions – Fully updated for the new 2008/09 football season with all the latest league, club and player data, featuring over 5,000 playable clubs from over 50 countries, and around 350,000 players and staff from around the world, drawn fresh from the famous Sports Interactive database.
* Widescreen Support – As a result of usability testing on Football Manager™ 2008, this year sees widescreen support for the game for the first time, as well as lots of tweaks to the user interface for easier navigation.
And from the podcast copy and pasted from someone's summary and edited by me,
1. Distance tracker- shows how much your player's have run and how hard are they working. (In kilometers or miles)
2. Improved team reports- Your assistant manager will prepare detailed team reports and will higlight the weakness in the squad and suggest player's you may buy to strengthen.
3. Changes in team Awards- overall history of team awards will be available.
4. More options while going on holidays regarding job applications( Top half, bottom half clubs etc...)
5. Player Ratings- players playing for less than 10 minutes on coming on as substitutues DO NOT get rated so that their average ratings do not go down.
6. Feeder Clubs- Once you have gained the trust of your Boardroom you can ask the board for a SPECIFIC feeder club/parent club!
7. Ability to Loan players will be improved. Specific details can be sent to clubs asking them to loan players.
8. Stadium Expansion will now begin after the last home game of a season so that the stadium with improved capacity is ready by the time the season kicks off.
9. In countries like Spain where clubs have their own "B" teams, these teams will not be regarded as reserve teams anymore but shall be seen as feeder clubs.
10. Agent Transfer rules...not really sure about this...
Example: French Choker/Joker rule. Anyone know what that is?