Managing an International team is so different to club level.
With a club you get to build a team to play the gameplan you want to play. If your new ball bowlers aren't good enough, you replace them, if your allrounder sucks you find another. You set your home pitch so you know you can have a strategy that works 50% of the time, and just recruit a few players to fill the gaps for other conditions.
With the Nat team you're stuck between trying to get the best players you have into the XI while also figuring out a workable strategy that revolves around them. You sometimes have to balance playing weaker players because they fit a role, with the risk being that they might suck anyways because they're just not good enough. Much higher skill levels at Nat cricket too, and no Friendly games to work out strategies in.
The Bangladesh team is an interesting one. Our best batters are all suited to hyper-aggressive roles, our best top-order options have low stamina, we only have 1 good spinner who is already 28, and we've got no quality bowlers who can hold the stick. So we're stuck constructing these very old-school looking XIs with a bits and pieces allrounder at 7 and a long tail. But then we don't quite have the Top 6 to back them up. A lot of the pitches at Nat level are high wear too, since we play on club grounds on the days right after a club match, so that lack of a 2nd spinner and batting depth really hurts us. We've also got three bowlers who are first-XI material who are all LM which is kinda annoying. Lefties aren't hax in this game the way they are IRL.
It's an interesting challenge. Need to figure out how to build a winning strategy with the talent at our disposal somehow. Doesn't help that we have the shallowest talent pool in the game. I think I'm coming close to figuring it out, but really wish I could play a bunch of friendly matches, or simulate some BD vs BD 'A' games to get a better idea.