kiwiviktor81
International Debutant
Crowe had 100 first class wickets @ 33, and bowled over 200 ODI overs. He's at least a legitimate fifth bowler in ODIs.
I think its generally better to enforce the follow on because it really removes the chance of losing (bar Headingly '81 and Laxman v Australia). But yeah - stuff all of those games. If follow ons are enforced, you could fatigue the bowlers SR.Because there is no bowler fatigue or weather factors in the simulator, the Test version we had of version 2 of this simulator suggested it was always better to enforce the follow on.
Declarations are not that hard with a bit of math. The simulator can look at your lineup and their strike rates and their own bowlers and say "The opposition is likely to score 307 runs off 80 overs, giving us a 47% chance of victory, so if we wait 5 overs we have a 73% chance etc.
Of course, that wouldn't account for what you could do if you played it in Head to Head mode. Still, a well-programmed Test cricket simulator AI would be a nightmare to beat over the course of a series.
And has previously been selected as an allrounder to bowl ten overs.Crowe had 100 first class wickets @ 33, and bowled over 200 ODI overs. He's at least a legitimate fifth bowler in ODIs.
Hmmm. Well if you're Sri Lanka ATG, you may only want Murali and Herath bowling, and they may not get as a fatigued than say Hadlee and Bond. Looks like there would be a lot of work for you to individually assess the spinners who could bowl all day, from those who needed to be spelled.The Test version, practically speaking, needs a fatigue factor otherwise you can stack the batting down to 9 and pick two bowlers who bowl 45 overs a day each. This makes programming the ODI simulator much easier.
You could easily do a sim for NZ bowling, Boult Hadlee Bond all bowl 20 overs a day, the rest in as Coney call ed it "Crop rotation". Which could accurately be Vettori for 30 overs.Hmmm. Well if you're Sri Lanka ATG, you may only want Murali and Herath bowling, and they may not get as a fatigued than say Hadlee and Bond. Looks like there would be a lot of work for you to individually assess the spinners who could bowl all day, from those who needed to be spelled.
I thought that at the time. And now we have Jesse opening the bowling in NZ domestic T20's and first class in county. But not often in 50 over cricket, I don't think.I don't think Crowe opening the bowling is any weirder than opening with Patel, and we did that in real life haha.
What we did in version two was a subalgorithm that gradually increased a fast bowler's stats up until the end of over 3 to account for finding rhythm, then decreased at the same rate to account for fatigue. This made 6-7 over spells optimal.Hmmm. Well if you're Sri Lanka ATG, you may only want Murali and Herath bowling, and they may not get as a fatigued than say Hadlee and Bond. Looks like there would be a lot of work for you to individually assess the spinners who could bowl all day, from those who needed to be spelled.
Yeah but the reality is - on day 5, a great spinner is going to bowl almost unchanged in persuit of victory. I agree, there are many variables to be addressed in test cricket that make it such a daunting exercise.What we did in version two was a subalgorithm that gradually increased a fast bowler's stats up until the end of over 3 to account for finding rhythm, then decreased at the same rate to account for fatigue. This made 6-7 over spells optimal.
Slow bowlers the same only the cycle is 25 or so overs.
Interesting. As a batsman I have always found an opening bowlers 3rd over the hardest to face. I got out many times in that over, before I just started to give up scoring runs and concentrated on surviving those 6 deliveries.What we did in version two was a subalgorithm that gradually increased a fast bowler's stats up until the end of over 3 to account for finding rhythm, then decreased at the same rate to account for fatigue. This made 6-7 over spells optimal.
Slow bowlers the same only the cycle is 25 or so overs.
With their bowling attack, I need all the help I can get. I want him to get a tonne (off 150 balls)All of Coronis's players ought to be in the 24, except for maybe Larry Gomes, whose stats aren't that great.
What is unrealistic about Crowe bowling? Are you just making assumptions about Crowe being a batsman solely for his career? Are you thinking he was never selected as a all rounder to bowl ten overs in a match?
Crowe had 100 first class wickets @ 33, and bowled over 200 ODI overs. He's at least a legitimate fifth bowler in ODIs.
Please find me someone -outside of this Sim thread- who would pick Crowe to bat 8 and bowl 10 overs in the NZ ATG XI.And has previously been selected as an allrounder to bowl ten overs.
I would totally have my sim batting line up play in a real match in that batting order. If given the choice of bowling Crowe or Corey Anderson, I take Crowe to bowl.Please find me someone -outside of this Sim thread- who would pick Crowe to bat 8 and bowl 10 overs in the NZ ATG XI.
Javed Miandad, Steve Waugh, Sachin Tendulkar, all started as 5th bowlers who would often bowl 10 overs in a game. I don't see how that is relevant when you are selecting them for an ATG XI. You don't pick a player to be an allrounder when they've only played that role for a brief time in their career.
I don't see why you both are arguing this, instead of just accepting the fact that you are gaming the sim, and accepting that this is a major flaw in averages-only sims.
I would totally have my sim batting line up play in a real match in that batting order. If given the choice of bowling Crowe or Corey Anderson, I take Crowe to bowl.