Right, ok, a few things:
Could any new rules be included in start of season emails, a topped thread in the WCC forum and on the site when it's updated?
At the end of the season when we have given the sim a good run, could any obvious problems try to be rectified? A little tweaking won't take too long and there are some obvious problems at the moment: IE wildly unpredictible results which don't seem to have any bearing on the strength of the team, bowlers taking 9-0 in the VB cup (batsmen too weak, bowlers too strong?), I don't feel pitch conditions count as much as they did with VC4, experiance doesn't seem to matter at the moment, I have players with tons of experiance and players with none and they all have good records but just arn't performing, run chases are not very good since a team will continue at a certain rate not taking into account that they have lots of wickets in hand and finishing up short, or they don't have many left and loose their last 3 batsmen to slogs when there are only 15 runs to get. I know it's hard and it's only a piece of calculation software, but VC4 could do this, even if it was only very basic, but it did take into account some situations. Certainly I feel the new sim falls behind VC4 in the OD side of the game.
Forfitting, well personally I don't see why someone who forgets to submit their side should still get the result, I didn't get my playoff last season because I didn't submit, my only non-submittal of the season, but I still feel it's a valid threat and I don't see why someone who does submit their team should have to loose to a randomly picked side. Worked fine before in my mind, but feel free to disagree with me. Also, I do not feel putting a forfit system into the sim would take much time at all, I did something very similer when I was working on a program at college and it took hardly any time, it's just written into the program to allow the result to be modified, an edit option, which is very basic.
Just my views for now.