Mr Mxyzptlk
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I wouldn't know. I haven't used it. I've cleverly left the testing of it to various other people.
I'll have a quick play, seeing as I was the one who brought it up in the first place.I wouldn't know. I haven't used it. I've cleverly left the testing of it to various other people.
I'm sure someone could come up with some mathematical formula. A lot of the variables are based on style of play than actual standard of play though.The thing with Neil's sim is, good as it is, it doesn't work with averages, it works with attributes. How do you convert averages into attributes?
naa was awesome i thoughtHaven't found a sim that can cope with Twenty20 properly yet. We used to have 25Smash, but it was rubbish.
would've thought that was perfectly reasonable going on current formI'll have a quick play, seeing as I was the one who brought it up in the first place.
EDIT: I've just simmed 10 or so Twenty20 games using two computer-managed sides (the default Aus v Eng ones) and got some pretty unreasonable totals. In one game, Australia knocked off 200+ in 13 overs.
This is true.When messing around with Neil's sim, the only problem I really came up with is that it's so damned complex that it would be a nightmare for the simmer to follow every captain's orders with regards to bowling placement, aggression, etc. - although I'm unsure how far a captain would go with that sort of thing.