Sadly, whatever suggestions are made are likely to be ignored by the powers that be. This game has hardly made any progress since its inception. The first version I played was Cricket Captain 3 (2007) - I thought it was a decent game, with a few flaws, but overall it had great potential. It has hardly changed since that first game I played, which is a great shame, particularly as there is zero competition to this genre of game (seeing as how Cricket Coach died off, or appears to). Speaking bluntly, the following flaws (quite basic ones to remedy) have existed for the last eleven years of games and, often, people on this forum have been crying out for them to be amended. These flaws are:
1) You can't see bowling speeds. A basic thing to add realism.
2) You can't see who the opposition captain is. Haha, a game called Cricket Captain and you don't know who the captain is.
3) The World Ratings system is *still* the old one. This is utterly staggering. In real life cricket, the world rankings system was changed in 2003 - this game still hasn't been updated to reflect that! Realism straight out of the window.
4) The same glitches with the 3d engine (e.g. ball going past the keeper only for said keeper to make a catch). Another finger to realism.
5) No basic news items to update you with happenings in the in-game world, just an interminable list of scores for evermore. This is one thing I liked about Cricket Coach and that Football Manager has implemented successfully.
6) In-game choices are so basic. The choices over batting haven't been touched for...ever? And the fielding interface is clunky and a pain to use. Bowling plans are a big part of real-life cricket, but totally non-existent here.
7) Pitch conditions. Pitches only deteriorate in this game whereas, in real life, some pitches become friendlier to bat on as time wears on - e.g. Lord's is notoriously better to bat on during days two and three, than day one. But in Cricket Captain, pitches only get worse. Oh and you get no choice, internationally speaking, over what type of wicket you want. Still!
8) Ratings! Still no ratings system for players, just guesswork based on averages. No other coaches as well, at whatever club/country you 'captain'. If there were a coaching system that gave you feedback on players/player development, the lack of ratings could be forgiven, but there isn't one!
9) International progression. Let's say you play as the West Indies and you want to restore them to the glory years. You do really well. You get the Windies up to number one in the world in tests...but guess what? You're still forced to play a maximum of two-test and three-test series because the game remains frozen in the state it was at the start of the game, thinking that the Windies are still a lowly nation. This problem is magnified with the recent addition of the Irish and Afghan teams. Again, this has been a common complaint, but seemingly ignored.
10) Tour creator. Yeah, the game randomly creates a itinerary for international sides, rather than allowing the user to develop one. This was something I thought Cricket Coach did well.
11) No one knows what technique training does!
12) Rain doesn't exist for ODIs or T20s which is, of course, unrealistic. And no, DRS, yet.
13) Classic series - this isn't really a complaint, but what's the deal with classic series? Every version, a certain list of classic series pops out (this year, England-Pakistan and England-India from yesteryear, no doubt it'll be England-Australia next year) and then disappears for the next. If there's no holdback on licensing - and there doesn't appear to be considering how the 'all-time greats' mode has made an appearance - then why not make an extensive list of classic test series from the past for the user to play, for continuous versions?
14) Statistics! Cricket is, alongside baseball, the most stat-intensive sport going. Cricket fans adore stats and numbers and decimal points and graphs and whatnot. But Cricket Captain is so stat-lite, a common source of frustration.
15) Very minor. It's always the player who calls heads or tails, never the computer opponent.
16) Player profiles are very light on information. Football Manager handles this near-perfectly, in my opinion. And there's no morale system to speak of, which is a stunning omission.
I've played this game on and off (mostly the latter) for the past eleven years. It's not a bad game, just a frustrating one. Immense potential not realised. A market of millions waiting to be reached, like Football Manager, but still untapped because of a stymieing lack of progress.