Furball
Evil Scotsman
I'm with Jono on this one.
I'd allow bowlers to bowl a maximum of 12 overs. That means that you still need 5 bowlers to get through your 50 overs, and allows teams to be a bit tactical - do you pick 5 genuine bowlers which gives you 10 overs of insurance in case one of them is bowling like a drain/bowling a spinner makes much more sense given the pitch etc, or do you go with 4 and gamble on getting 2 overs out of a part timer?
And it poses a quandry for the batting side as well - logic says go after the part timer and smash them, but what if the "part timer" is someone like Watson and he's got a smart captain who's brought him on to sneak through an over or 2 after Johnson and Starc have rampaged?
I'd allow bowlers to bowl a maximum of 12 overs. That means that you still need 5 bowlers to get through your 50 overs, and allows teams to be a bit tactical - do you pick 5 genuine bowlers which gives you 10 overs of insurance in case one of them is bowling like a drain/bowling a spinner makes much more sense given the pitch etc, or do you go with 4 and gamble on getting 2 overs out of a part timer?
And it poses a quandry for the batting side as well - logic says go after the part timer and smash them, but what if the "part timer" is someone like Watson and he's got a smart captain who's brought him on to sneak through an over or 2 after Johnson and Starc have rampaged?