SillyCowCorner1
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$664,080 for Winton CC
$68,692 for Charminster CC
Ka-ching!
$68,692 for Charminster CC
Ka-ching!
Can one of you send a challenge for Sunday - then post that you have set friendly and tag the other person please. No response via either Stumped (accepting friendly) or on this forum will be counted as forfeiture.I send challenges for Tuesday and Thursday. Not accepted
Bit more than that for Winton - $1,588,103 but only have 12 players - 1 who failed to sell so do need a few youngsters in at Winton reasonably soon$664,080 for Winton CC
$68,692 for Charminster CC
Ka-ching!
12 youngster is fine... except for the Cup! Once you out of the Cup I`ve found no problems with TNT when I had such a small squad.Bit more than that for Winton - $1,588,103 but only have 12 players - 1 who failed to sell so do need a few youngsters in at Winton reasonably soon
Good to hear although worried with regards to fitness as already had the odd player from both my squads get tired, ideally been hoping for 16 players, would mean 1 player plays 3 matches and the other 15 play 2 per week if planned out properly - so been looking at 5 signings and getting rid of Slade - who failed to sell although only in for 1 player currently. Better to wait a week or 2 for ideal option than rush one I'm not happy with but at the same time don't want to run this squad into the ground.12 youngster is fine... except for the Cup! Once you out of the Cup I`ve found no problems with TNT when I had such a small squad.
You can generally get through the fitness issues when building the squad. I used recuperation once or twice but mostly just swapped out that extra player when needed. I used to change batting order to make sure that low condition players came late and did not bat through innings. If you playing Cup games its very much more difficult, though.Good to hear although worried with regards to fitness as already had the odd player from both my squads get tired, ideally been hoping for 16 players, would mean 1 player plays 3 matches and the other 15 play 2 per week if planned out properly - so been looking at 5 signings and getting rid of Slade - who failed to sell although only in for 1 player currently. Better to wait a week or 2 for ideal option than rush one I'm not happy with but at the same time don't want to run this squad into the ground.
I think I already did that with 1 player - bringing them in to fill the squad - tbf last night they appeared a better buy to me than they did today but only 2k so no big worries but yh I'm not looking for a big squad just 15 or 16 so players can have only 2 games a week minus rest - if not mistaken conversation on here earlier suggested IGT mainly capped at 2 games a week and minimal benefit for the 3rd match. I am also wanting to sell Slade which would get me to 11 players at the moment - he didn't get a bid the first time but will keep him until I get a couple players in. Changing the batting order might be worth thinking about more - does anyone know roughly how much fitness is used up solely by fielding?You can generally get through the fitness issues when building the squad. I used recuperation once or twice but mostly just swapped out that extra player when needed. I used to change batting order to make sure that low condition players came late and did not bat through innings. If you playing Cup games its very much more difficult, though.
I would not advice just buying players to fill up the squad. Keep what you have and use you extra monies to buy judiciously when a good player comes on the market and will make a real difference to the squad. Well that's what I did for TNTs at least after learning and making mistakes with the TMOs.
Missed stumpings always seem to be called thin edges. It's a pretty common bug I thinkView attachment 38188
Did my boys just forget to appeal for caught behind or is there something I am not getting about that fifth ball?