I think he means instead of runs per 100 balls, you just calculate runs per 6 balls. It'd be easier to compare economy rates with strike rates that way.Because batsmen typically do not get to face the full over. And measuring per 100 balls makes a lot of sense over a whole career as batsmen with decent careers end up facing thousands of balls anyways.
A team innings is measured in runs per over, bowling economies are measured in runs per over, but why does individual batting still use runs per 100 balls? Would make it much easier to understand for people new to the game if a batsman's SR was runs per over.
Haha I actually like that. Somehow makes the game more exciting if you think in terms of actual runs and balls left if it's a close one.I often find myself converting SR to rpo as it just seems to make more sense to me........so I reckon this isn't a bad idea.
The other thing I don't like is in LO games towards the end of the chasing innings when they start talking about runs required and balls remaining...........that **** just doesn't compute with me at all. 120 required off 80 balls......wtf?? tell me it's 9 runs per over, that I understand.
It's because batsmen can score runs off them. A batsman could theoretically have 4 (0) otherwise.Always wondered why no balls are counted against batsman's 'ball faced' count when by default they are legally invalid deliveries.
Yes what is wrong in that? The delivery is considered invalid from the team's point of view anyways, why deny the benefits to the batsman? The bowler bowls a 150 full toss missile at the batsman's head which he fends off and get called a no ball but still loses a delivery against his name? That is not just imho.It's because batsmen can score runs off them. A batsman could theoretically have 4 (0) otherwise.