www.theonlinecricketgame.com
New version of the game uploaded today.
Fixes:
* Updates the career overview screen so that your club summary appears.
* Added in sponsorship, you now get paid for the runs you score and the wickets you take. The details of the sponsorship deal are not currently available but will be in the next release.
* Alert advising when the game has been completed now appears at the end of the game. Further alert boxes will be created over the next few days (End of innings, 50s, 100s etc)
* Remodelled the shop
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Please feel free to suggest priorities that should be worked on within the game. My general plan (along with working on the new batting and bowling engine) is to get a bit more into the game side of things this week (i.e. the alerts, more batting options, more bowling options (i.e. fast, slow ball, off spin, googly etc) as well as finishing off the gear bag and aging of the gear.
Aging of gear: The idea for aging gear is to make it more like a player. So for instance, a bat might break, or gloves might get a hole in them, when gear ages it will decrease in rating points. Except for bats... which will start out weaker, become better when they're broken in, then start to decrease after a certain number of deliveries faced.
Other gear: I will be introducing shoes, helmets, thigh pads, chest guards etc but still have to work out how these items will affect you when playing. All ideas welcome on this.
Feedback is key. You're all tops.
tocg
New version of the game uploaded today.
Fixes:
* Updates the career overview screen so that your club summary appears.
* Added in sponsorship, you now get paid for the runs you score and the wickets you take. The details of the sponsorship deal are not currently available but will be in the next release.
* Alert advising when the game has been completed now appears at the end of the game. Further alert boxes will be created over the next few days (End of innings, 50s, 100s etc)
* Remodelled the shop
________________________________________________________________________
Please feel free to suggest priorities that should be worked on within the game. My general plan (along with working on the new batting and bowling engine) is to get a bit more into the game side of things this week (i.e. the alerts, more batting options, more bowling options (i.e. fast, slow ball, off spin, googly etc) as well as finishing off the gear bag and aging of the gear.
Aging of gear: The idea for aging gear is to make it more like a player. So for instance, a bat might break, or gloves might get a hole in them, when gear ages it will decrease in rating points. Except for bats... which will start out weaker, become better when they're broken in, then start to decrease after a certain number of deliveries faced.
Other gear: I will be introducing shoes, helmets, thigh pads, chest guards etc but still have to work out how these items will affect you when playing. All ideas welcome on this.
Feedback is key. You're all tops.
tocg