Neil Pickup
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As you all know, I'm planning on writing an entirely new game engine from the ground up (which in due course will be incorporated into Beach Cricket 2006 and possibly used for the CWXI as weel) so right now I'm looking at people's ideas for what needs including in a cricket simulator.
At present, I'm thinking:
Players' Heights
Bowling Type
Bowling Speed
Bowling Accuracy
Bowling Movement/Spin
Bowling Lines
Bowling Lengths
Batting Foot Preference
Batting Side Preference
Batting Shot Power
Batting Timing
Pitch - Pace, Movement, Spin
Outfield
Weather
Field Placements (not to the nth degree as I do not have the ability/time)
The bowling and batting attributes will determine the abilities of players rather than their averages.
Obviously with sensible bowling changes and movable batting orders and properly paced run-scoring.
Please add to the list...
At present, I'm thinking:
Players' Heights
Bowling Type
Bowling Speed
Bowling Accuracy
Bowling Movement/Spin
Bowling Lines
Bowling Lengths
Batting Foot Preference
Batting Side Preference
Batting Shot Power
Batting Timing
Pitch - Pace, Movement, Spin
Outfield
Weather
Field Placements (not to the nth degree as I do not have the ability/time)
The bowling and batting attributes will determine the abilities of players rather than their averages.
Obviously with sensible bowling changes and movable batting orders and properly paced run-scoring.
Please add to the list...
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