An interesting exercise and something fun to do. 12 (depending on interest) people take it in turns to select eleven cricketers from history to make an all star team. At the conclusion of the draft we will have a poll on the forum to declare the victor and also someone could organise a tournament to be simmed out to find a winner that way too.
Rules
1. The draft order will be randomly determined by an online dice roll generator, then proceed in serpentine fashion e.g. say there were three teams drafting, in odd rounds the order would be A, B, C then in the even rounds C, B, A (with team C picking twice in a row). This removes the advantage of some teams always picking earlier.
2. Any player who played in an officially recognised test post-WWI is eligible for selection (post golden age is a good cutoff point to avoid selecting bowlers with ridiculous averages and with little information on them etc.)
3. Teams will be composed of 11 players selected on the basis of a test match side to play in any conditions, against any opposition, anywhere in the world. You don't have to pick two openers, or a spinner or 4 bowlers or even a wicketkeeper if you don't want to! There is no 12th man, so the 11 you select are the ones you have to go to war with regardless.
4. There will be no time limit to make your pick at first but I may implement one at some stage if the majority of participants want to speed up the process. Either way, if you join this you should be able to check the thread and pick at least once a day and ideally much more often. If someone does take too long and there is a general consensus then a drafter can have their pick skipped and will just have to make it up whenever they do turn up.
5. There will also be a concurrent draft for the home ground which will be in reverse order of the player draft. This will be used for any sim that may take place. i.e. If we do a county championship style play everyone home and away league format then the ground you draft will be your home pitch.
6. Any other rules which may become necessary will be added here as they come up.
Post below to register interest! I think that 10-12 will be a good number but if more are up for it then it can probably go up to say 16 before it starts getting unwieldy. Forummers can also feel free to team up and share a team, especially useful if you want to take part but are not sure if you can fulfill the time commitment on your own.
Rules
1. The draft order will be randomly determined by an online dice roll generator, then proceed in serpentine fashion e.g. say there were three teams drafting, in odd rounds the order would be A, B, C then in the even rounds C, B, A (with team C picking twice in a row). This removes the advantage of some teams always picking earlier.
2. Any player who played in an officially recognised test post-WWI is eligible for selection (post golden age is a good cutoff point to avoid selecting bowlers with ridiculous averages and with little information on them etc.)
3. Teams will be composed of 11 players selected on the basis of a test match side to play in any conditions, against any opposition, anywhere in the world. You don't have to pick two openers, or a spinner or 4 bowlers or even a wicketkeeper if you don't want to! There is no 12th man, so the 11 you select are the ones you have to go to war with regardless.
4. There will be no time limit to make your pick at first but I may implement one at some stage if the majority of participants want to speed up the process. Either way, if you join this you should be able to check the thread and pick at least once a day and ideally much more often. If someone does take too long and there is a general consensus then a drafter can have their pick skipped and will just have to make it up whenever they do turn up.
5. There will also be a concurrent draft for the home ground which will be in reverse order of the player draft. This will be used for any sim that may take place. i.e. If we do a county championship style play everyone home and away league format then the ground you draft will be your home pitch.
6. Any other rules which may become necessary will be added here as they come up.
Post below to register interest! I think that 10-12 will be a good number but if more are up for it then it can probably go up to say 16 before it starts getting unwieldy. Forummers can also feel free to team up and share a team, especially useful if you want to take part but are not sure if you can fulfill the time commitment on your own.