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Stumped!

cnerd123

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I mean seriously this man is worth a million? I now he has the extra attributes but still...
bit raw for his age but good prospect. Already good enough to win Dev games, which in of itself is useful for a side that lacks strength there. Bowls 138kmph max, not far from a proper fastie. High stamina, high fielding with safe hands, good attacking batting with supporting skills for lower/middle order, and accurate so can hold up an end (especially with pace).

Yea a mill seems okay. Needs to be coached up to around 38 bowling and 34 batting and can do a job, good core player for a side to build around.
 

StephenZA

Cricket Web: All-Time Legend
bit raw for his age but good prospect. Already good enough to win Dev games, which in of itself is useful for a side that lacks strength there. Bowls 138kmph max, not far from a proper fastie. High stamina, high fielding with safe hands, good attacking batting with supporting skills for lower/middle order, and accurate so can hold up an end (especially with pace).

Yea a mill seems okay. Needs to be coached up to around 38 bowling and 34 batting and can do a job, good core player for a side to build around.
I paid $250K just over a year ago for these three...

Was I really that lucky? I know some of the secondary is not as good but still?
 

Charlie B

U19 Vice-Captain
Yea some good feedback.

I think we definitely need a structure without bots, and that also puts main and affiliate teams in different groups whilst still having two (or more) equally strong groups. Let's see how many teams sign up first and then decide.

I was going to suggest a deadline within which to schedule the KO stage matches, but people have RL commitments and I didn't want them to feel pressured or burdened. Maybe in CWC6 we'll put a fairly reasonable deadline in place (2 weeks?) and see how that goes.

I quite liked the seeding matches myself tbh. Been swamped with work lately but wanted to update the final standings and do a whole tournament review at the end! I think it also looks good in historical records - very important for me that ZCC nabbed 3rd place and that FHK took home the plate championship :ph34r:

I also like the eliminator system because it gives top-seeded teams two cracks at the Final, rather than just 1 shot that you get with traditional Semi-Final / Final system. Even if we do a Top 4 rather than Top 3, I'd want to adopt the IPL style play-off system (1 vs 2 in Eliminator 1, 3 vs 4 in Play-off, then Loser of 1v2 against winner of 3v4 in Eliminator 2, winner of both Eliminators in the Final). Have to reward the teams that top the league stage with something, otherwise effectively there's no difference between finishing 1st and 4th.

Finally - who wants to take the lead in putting together CWC6? @ataraxia @JOJOXI @Charlie B ? I'm happy to support again. I'm also in no rush to get this started given RL work burden atm + my Dev teams suck and need more time to develop :ph34r:
How many of us are there in CWC --- 8 ? 9? How many of them have already involved themselves in running a CWC ? I guess if none of those folk don't want to do so again it then leaves those who don't want to but havent yet done so too put up their hands - which of us is that?

Coming later to the group I don't know who has as yet 'done' a comp and who not can you say who has not done one yet plse

If there are no volunteers then i guess it is only fair it comes from the non-doers so far - you cant take out but never put in!
 

JOJOXI

International Captain
Responding to @Charlie B post I agree with cnerd regarding having some sort of incentive to finish in a higher qualifying spot - ensures a team aren't effectively through with several games left and little to play for. But if it is a format of 2 groups it could be 1st in Group A and 2nd in Group B and vice versa with winner going to semis and loser playing winner of 3rd Group A v 4th Group B and vice versa for a spot in the semi finals. Hopefully that would be clearer as do accept especially for playoff matches it can get muddled


Re Deadlines - I know in the past there has been the odd issue of requests not getting through so if there is a hard and fast deadline think it would be right that a condition of it being enforced is that several days notice minimum is given that fixture has been sent by tagging player on here.

Will try to ensure rules are clear and with collaboration - I do try and tag everyone in the leadup so hopefully the conversation doesn't bypass anyone and they are able to make any suggestions if they wish too. But I do accept aspects who played at home in latter rounds etc were not clearly outlined at start.

Re BOTS - that may be difficult especially if we have an odd number of teams but open to format suggestions that would eliminate bots. It's my understanding that groups/leagues with odd numbers will lead to teams playing themselves?

Happy to run it although would like support, not sure if it would be a game a week or 2? I quite liked 2 but work until late 4 weekdays out of 5 (I'm on the bus writing this message) so would be late giving updates for midweek games - although if there were no BOTS there would be a lot less admin to be fair.

For now let's work on the assumption everyone who entered last CWC minus Shri wants to enter this one when It comes to formatting.
 

cnerd123

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It's a shame international cricket on Stumped is dead atm. Raun's best years are going to waste.

I'd push for it on the forums but frankly the work that would need to go into updating my database for selecting a new squad is daunting
 

Charlie B

U19 Vice-Captain
It's a shame international cricket on Stumped is dead atm. Raun's best years are going to waste.

I'd push for it on the forums but frankly the work that would need to go into updating my database for selecting a new squad is daunting
It is a shame mate - as it should be the Top Tier of Stumped where the experienced, engaged and skilled managers like yourself naturally gravitate to play a new and higher level of the game. That is notwithstanding all the effort that you and others involved in the NAT game have put into it in terms of logistics, trawling and management communication.

If we are honest (and you only see newbies who arrive in the game and don't know what has (or hasn't) been going on, do so) Stumped is on life support. One DEV expired years ago, the other DEV no longer DEVs and rarely even MAINTS.

You all cross your fingers at the end of the season and hope 'teleport from season X to Y doesn't malfunction because it now appears to operate without being overseen or any ongoing checks, like some defunct computer on a lifeless planet in an episode of a 1960's Star Trek story. Inevitably something goes wrong, and our DEV patient is then awoken from their state of unconsciousness by being slapped and shouted at by the TONK-MOD until in a zombie state they effect the most basic of repair, before collapsing into obscurity again.

On that basis it is ultimately self-destructive to call it out or criticise it as the patient has gone well beyond being able to deal with any sort of forum interaction and it might only hasten their demise, which everyone who enjoys the game (and most Stumped members have played for 7 years+) is petrified of - when his last breath is done, then the oxygen in the atmosphere which we play within is also turned off.

Who knows the reasons for it and what the solution is - of course it is natural curiosity to pontificate - but it certainly means Stumped is not 'boldly going forward', the last outage (that wasn't even followed up with an explanation) was probably a new low in its seemingly terminal journey.

There are so many elements to the game that could be developed and explored, added to and given a coat of paint but we seem at an impasse in terms of the economics of it, control and the niche skills to actually run the thing.

I for one have noticed my 'journey' from being a shocked newbie, astounded by the lack of action (a la Captain Chaos) to a resigned member tiptoeing silently through the corridors of the Stumped crypt to avoid doing anything that might cause its final death spasm.

Morning all! :)
 

ataraxia

International Coach
I'm happy as long as the game is still up and relatively stable in user numbers tbh. It's such a wonderful game anyway, and ofc if the Devs cannot attend to it then so be it.
 

Charlie B

U19 Vice-Captain
I'm happy as long as the game is still up and relatively stable in user numbers tbh. It's such a wonderful game anyway, and ofc if the Devs cannot attend to it then so be it.
Either by accident or design I think you have reached the conclusion of some of mankind's greatest philosophers! namely that which cannot be controlled is not to be worried about and one should engage in following the theory of the 3 wise monkeys or the happy pig!

Most other clever folk have reached that conclusion in the Stumped forum too - explaining the relative silence on the decline of the Empire.

I think it must be harder to adopt that philosophy for those who have been on the site since the beginning rather than 'Johhny come Lately's' like you and me. We have only ever known bread and water in terms of MAINT and DEV in the game, whilst the 7-year itchers would have been part of an exciting and hopeful Brave New World that has ebbed away tbh, tbh
 
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Moooo are playing the table-toppers.

So far, we have 34/4 after 10 overs.

Andrew Kerr, the wrecker-in-chief, with 2 wickets. His unorthodox action was too hot to handle with the new ball
 
A thumping win for us in the end.
Set up mostly by the bowlers to limit them for 110 all out. The. Our batters made light work of the target, chasing it down in 19.5 overs

Key Performers for Mooo:

Zulfiqar Hamid (lfs)-> 4.5-0-19-3
Mark Jardine (lfm)-> 5-3-2-2
Andrew Kerr (RM)-> 7-0-20-2
Jamil Gul (lfs)-> 10-7-8-0 (tight bowling)

Hammad Uzair-> 59*(61)
Mike Warfield-> 27*(29)
 

JOJOXI

International Captain
Forgot to edit on the screenshot above and just noticed now but in the Bronze Final - AtaraX Wellington won by 2 wickets - https://www.stumpedgame.com/Scorecard.php?Match=1646001

1st = The Buy-Ins
2nd = The Merry Orangutans
3rd = Zor*x CC
4th = Ataraxia
5th = Jura CC
6th = Moo
7th = Free HK
8th = Dynamo Morpork
9th = Winton CC
10th = Ashgrove Astronauts
11th = GG CC
12th = Honest Hunks
13th = AtaraX Wellington
14th = Charminster CC
Joint 16th = Dynamo Schmaltzberg/Plymouth Pirates
17th = The Net Theorists
18th = Shri's Croquette Team
 

JOJOXI

International Captain
Also any suggestions for a format - working on presumption of 17 teams at the moment

Teams that have formally highlighted they intend to play in CWC6

Winton CC
Charminster CC
Ataraxia
AtaraX Wellington
The Net Theorists
The Merry Orangutans
Zor*x CC
Free HK
Moooo
GG CC
Ashgrove Astronauts
Plymouth Pirates

The Wild Geese
Jura CC - @Charlie B - I presume both your sides are in given feedback etc.

That makes 10 currently, but working on presumption everyone minus Shri from CWC5 is entering again

@Magrat Garlick @honestbharani -If you can let us know if you intend to participate in CWC6 this would be greatly appreciated.

17 an odd number, 3 groups of 6 would mean only 1 bot needed or a single round-robin of 18 teams (1 bot) the latter would mean luck comes into it more re who plays who at home/away but would also ensure that teams play a wide variety of teams.

Thoughts?

@Charlie B @JOJOXI @ataraxia @StephenZA @cnerd123
 
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