Yep. The last time we had this debate on cw someone brought this up and it makes no sense for it to not work both ways.
Because if the ball is predicted to miss the on-screen stumps entirely, it is sufficiently far enough away from the 'strike zone' (as i'm going to call it) to be outside of the margin of error/arbitrary don't-****-up-the-game measure.
I can't quite work out how to explain this, so I've channelled my inner Heef to provide a paint diagram
The black rectangle is that strike zone -- if 50% of the ball hits inside that, the decision is out (I would change this rule so that if any part of the ball is tracked to impact inside that zone, the decision is out). The edge of the stumps doubles as the edge of the margin of error zone.
The red ball is clipping the stumps; it's within a half-stump-width 'margin of error' zone, hence Umpire's Call.
The pink ball is missing the stumps. By virtue of the ball being projected to miss the stumps, it cannot possibly be within the half-stump-width margin of error to impact the strike zone.
If you apply the margin of error twice (strike zone to edge of stump, edge of stump to half-stump-width outside of stump), you get an Umpire's Call zone double in size, utilising a margin of error that is larger than it needs to be. And then you have bad LBW decisions being upheld when the ball was a) plainly missing the stumps and b) not within the actual margin of error of the designated 'strike zone'
The only way to create this in such a way that you could apply it to both sides of the edge of the stump was if the 'strike zone' was expanded to reach 3/4 of the way to the edge of the stumps, and the 'margin of error' to extend to 1/4-stump-width outside the width of the stumps:
And let's face it, given that the overarching tradition of cricket decision making is "benefit of the doubt to the batsman", it's a lot easier to cop a ball just fractionally clipping off stump not being given out, than it is a ball just fractionally missing off stump being given out. And having the edge of the on-screen stumps double as the edge of the margin-of-error zone makes actually displaying the margin of error a hell of a lot easier -- less floaty lines in the air required to denote the outside edge of the margin of error as well as the edge of the 'strike zone' and the on-screen stumps themselves.